#define FILTERSCRIPT #include #if defined FILTERSCRIPT #define COLOR_WHITE 0xF6F6F6AA #define COLOR_WHITE 0xF6F6F6AA #define COLOR_WHITE 0xF6F6F6AA #define COLOR_WHITE 0xF6F6F6AA #define COLOR_WHITE 0xF6F6F6AA #define COLOR_WHITE 0xF6F6F6AA #define COLOR_WHITE 0xF6F6F6AA #define COLOR_WHITE 0xF6F6F6AA #define COLOR_WHITE 0xF6F6F6AA #define COLOR_WHITE 0xF6F6F6AA #define COLOR_WHITE 0xF6F6F6AA #define RANK_Scum 1 #define RANK_Pee Wee 2 #define RANK_Thug 3 #define RANK_Gangster 4 #define RANK_Hitman 5 #define RANK_Assassin 6 #define RANK_Boss 7 #define RANK_Godfather 8 #define RANK_Legendary Godfather 9 #define RANK_Don 10 #define RANK_Respectable Don 11 #define RANK_Legendary Don 12 new Text:Scum; new Text:Pee Wee; new Text:Thug; new Text:Gangster; new Text:Hitman; new Text:Assassin; new Text:Boss; new Text:Godfarher; new Text:Legendary Godfather; new Text:Don; new Text:Respectable Don; new Text:Legendary Don; new gPlayerLogged[MAX_PLAYERS]; new pRank[MAX_PLAYERS]; //------------------------------------------------------------------------------ public OnFilterScriptInit() { print("\n--------------------------------------"); print("[FS] Rank System v5.0.0 Loaded Succesfully !!"); print("--------------------------------------\n"); //----------- Scum = TextDrawCreate(500, 100, "Rank: Scum"); TextDrawAlignment(Scum, 1); TextDrawFont(Scum, 2); TextDrawLetterSize(Scum, 0.400, 1.000); TextDrawColor(Scum, COLOR_WHITE); TextDrawSetOutline(Scum, 1); Pee Wee = TextDrawCreate(500, 100, "Rank: Pee Wee"); TextDrawAlignment(Pee Wee, 1); TextDrawFont(Pee Wee, 2); TextDrawLetterSize(Pee Wee, 0.400, 1.000); TextDrawColor(Pee Wee, COLOR_WHITE); TextDrawSetOutline(Pee Wee, 1); Thug = TextDrawCreate(500, 100, "Rank: Thug"); TextDrawAlignment(Thug, 1); TextDrawFont(Thug, 2); TextDrawLetterSize(Thug, 0.400, 1.000); TextDrawColor(Thug, COLOR_WHITE); TextDrawSetOutline(Thug, 1); Gangster = TextDrawCreate(500, 100, "Rank: Gangster"); TextDrawAlignment(Gangster, 1); TextDrawFont(Gangster, 2); TextDrawLetterSize(Gangster, 0.400, 1.000); TextDrawColor(Gangster, COLOR_WHITE); TextDrawSetOutline(Gangster, 1); Hitman = TextDrawCreate(500, 100, "Rank: Hitman"); TextDrawAlignment(Hitman, 1); TextDrawFont(Hitman, 2); TextDrawLetterSize(Hitman, 0.400, 1.000); TextDrawColor(Hitman, COLOR_WHITE); TextDrawSetOutline(Hitman, 1); Assassin = TextDrawCreate(500, 100, "Rank: Assassin"); TextDrawAlignment(Assassin, 1); TextDrawFont(Boss, 2); TextDrawLetterSize(Assassin, 0.400, 1.000); TextDrawColor(Assassin, COLOR_WHITE); TextDrawSetOutline(Assassin, 1); Boss = TextDrawCreate(500, 100, "Rank: Boss"); TextDrawAlignment(Boss, 1); TextDrawFont(Boss, 2); TextDrawLetterSize(Boss, 0.400, 1.000); TextDrawColor(Boss, COLOR_WHITE); TextDrawSetOutline(Boss, 1); Godfather = TextDrawCreate(500, 100, "Rank: Godfather"); TextDrawAlignment(Godfather, 1); TextDrawFont(Godfather, 2); TextDrawLetterSize(Godfather, 0.400, 1.000); TextDrawColor(Godfather, COLOR_WHITE); TextDrawSetOutline(Godfather, 1); Legendary Godfather = TextDrawCreate(500, 100, "Rank: Legendary Godfather"); TextDrawAlignment(Legendary Godfather, 1); TextDrawFont(Legendary Godfather, 2); TextDrawLetterSize(Legendary Godfather, 0.400, 1.000); TextDrawColor(Legendary Godfather, COLOR_WHITE); TextDrawSetOutline(Legendary Godfather, 1); Don = TextDrawCreate(500, 100, "Rank: Don"); TextDrawAlignment(Don, 1); TextDrawFont(Don, 2); TextDrawLetterSize(Don, 0.400, 1.000); TextDrawColor(Don, COLOR_WHITE); TextDrawSetOutline(Don, 1); Respectable Don = TextDrawCreate(500, 100, "Rank: Respectable Don"); TextDrawAlignment(Respectable Don, 1); TextDrawFont(Respectable Don, 2); TextDrawLetterSize(Respectable Don, 0.400, 1.000); TextDrawColor(Respectable Don, COLOR_WHITE); TextDrawSetOutline(Respectable Don, 1); Legendary Don = TextDrawCreate(500, 100, "Rank: Legendary Don"); TextDrawAlignment(Legendary Don, 1); TextDrawFont(Legendary Don, 2); TextDrawLetterSize(Legendary Don, 0.400, 1.000); TextDrawColor(Legendary Don, COLOR_WHITE); TextDrawSetOutline(Legendary Don, 1); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" [FS] Rank System v5.0.0 (by: (STPE)habby_boy"); print("----------------------------------\n"); } #endif public OnPlayerConnect(playerid) { new player[MAX_PLAYER_NAME]; GetPlayerName(playerid, player, sizeof(player)); new string[50]; format(string, sizeof(string), "Welcome '%s', enjoy your stay !", player); SendClientMessage(playerid, COLOR_GREEN, string); SendClientMessage(playerid, COLOR_red, "This server is using TRank System by: (STPE)habby_boy"); pRank[playerid] = 0; gPlayerLogged[playerid] = 1; return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { TextDrawHideForPlayer(playerid, Scum); TextDrawHideForPlayer(playerid, Pee Wee); TextDrawHideForPlayer(playerid, thug); TextDrawHideForPlayer(playerid, Gangster); TextDrawHideForPlayer(playerid, Hitman); TextDrawHideForPlayer(playerid, Assassin); TextDrawHideForPlayer(playerid, Boss); TextDrawHideForPlayer(playerid, Godfather); TextDrawHideForPlayer(playerid, Legendary Godfather); TextDrawHideForPlayer(playerid, Don); TextDrawHideForPlayer(playerid, Respectable Don); TextDrawHideForPlayer(playerid, Legendary Don); if(gPlayerLogged[playerid] == 0) { // If not logged in TextDrawHideForPlayer(playerid, Scum); TextDrawHideForPlayer(playerid, Pee Wee); TextDrawHideForPlayer(playerid, thug); TextDrawHideForPlayer(playerid, Gangster); TextDrawHideForPlayer(playerid, Hitman); TextDrawHideForPlayer(playerid, Assassin); TextDrawHideForPlayer(playerid, Boss); TextDrawHideForPlayer(playerid, Godfather); TextDrawHideForPlayer(playerid, Legendary Godfather); TextDrawHideForPlayer(playerid, Don); TextDrawHideForPlayer(playerid, Respectable Don); TextDrawHideForPlayer(playerid, Legendary Don); } if(pRank[playerid] == 0) { // Scum SetPlayerHealth(playerid, 5.0); GivePlayerWeapon(playerid, 30, 300); GivePlayerWeapon(playerid, 50, 500); TextDrawHideForPlayer(playerid, Scum); TextDrawHideForPlayer(playerid, Pee Wee); TextDrawHideForPlayer(playerid, thug); TextDrawHideForPlayer(playerid, Gangster); TextDrawHideForPlayer(playerid, Hitman); TextDrawHideForPlayer(playerid, Assassin); TextDrawHideForPlayer(playerid, Boss); TextDrawHideForPlayer(playerid, Godfather); TextDrawHideForPlayer(playerid, Legendary Godfather); TextDrawHideForPlayer(playerid, Don); TextDrawHideForPlayer(playerid, Respectable Don); TextDrawHideForPlayer(playerid, Legendary Don) } else if(pRank[playerid] == 1) { // Pee Wee SetPlayerHealth(playerid, 10.0); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 100, 300); GivePlayerWeapon(playerid, 250, 500); GivePlayerWeapon(playerid, 5, 1); TextDrawHideForPlayer(playerid, Scum); TextDrawHideForPlayer(playerid, Pee Wee); TextDrawHideForPlayer(playerid, thug); TextDrawHideForPlayer(playerid, Gangster); TextDrawHideForPlayer(playerid, Hitman); TextDrawHideForPlayer(playerid, Assassin); TextDrawHideForPlayer(playerid, Boss); TextDrawHideForPlayer(playerid, Godfather); TextDrawHideForPlayer(playerid, Legendary Godfather); TextDrawHideForPlayer(playerid, Don); TextDrawHideForPlayer(playerid, Respectable Don); TextDrawHideForPlayer(playerid, Legendary Don) } else if(pRank[playerid] == 2) { // Thug SetPlayerHealth(playerid, 15.0); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 150, 150); GivePlayerWeapon(playerid, 5, 1); TextDrawHideForPlayer(playerid, Scum); TextDrawHideForPlayer(playerid, Pee Wee); TextDrawHideForPlayer(playerid, thug); TextDrawHideForPlayer(playerid, Gangster); TextDrawHideForPlayer(playerid, Hitman); TextDrawHideForPlayer(playerid, Assassin); TextDrawHideForPlayer(playerid, Boss); TextDrawHideForPlayer(playerid, Godfather); TextDrawHideForPlayer(playerid, Legendary Godfather); TextDrawHideForPlayer(playerid, Don); TextDrawHideForPlayer(playerid, Respectable Don); TextDrawHideForPlayer(playerid, Legendary Don) } else if(pRank[playerid] == 3) { // Gangster SetPlayerHealth(playerid, 20.0); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 200, 200); GivePlayerWeapon(playerid, 150, 150); TextDrawHideForPlayer(playerid, Scum); TextDrawHideForPlayer(playerid, Pee Wee); TextDrawHideForPlayer(playerid, thug); TextDrawHideForPlayer(playerid, Gangster); TextDrawHideForPlayer(playerid, Hitman); TextDrawHideForPlayer(playerid, Assassin); TextDrawHideForPlayer(playerid, Boss); TextDrawHideForPlayer(playerid, Godfather); TextDrawHideForPlayer(playerid, Legendary Godfather); TextDrawHideForPlayer(playerid, Don); TextDrawHideForPlayer(playerid, Respectable Don); TextDrawHideForPlayer(playerid, Legendary Don) } else if(pRank[playerid] == 4) { // Hitman SetPlayerHealth(playerid, 25.0); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 34, 100); GivePlayerWeapon(playerid, 24, 300); TextDrawHideForPlayer(playerid, Scum); TextDrawHideForPlayer(playerid, Pee Wee); TextDrawHideForPlayer(playerid, thug); TextDrawHideForPlayer(playerid, Gangster); TextDrawHideForPlayer(playerid, Hitman); TextDrawHideForPlayer(playerid, Assassin); TextDrawHideForPlayer(playerid, Boss); TextDrawHideForPlayer(playerid, Godfather); TextDrawHideForPlayer(playerid, Legendary Godfather); TextDrawHideForPlayer(playerid, Don); TextDrawHideForPlayer(playerid, Respectable Don); TextDrawHideForPlayer(playerid, Legendary Don) } else if(pRank[playerid] == 5) { // Assassin SetPlayerHealth(playerid, 35.0); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 27, 100); GivePlayerWeapon(playerid, 24, 500); GivePlayerWeapon(playerid, 31, 500); TextDrawHideForPlayer(playerid, Scum); TextDrawHideForPlayer(playerid, Pee Wee); TextDrawHideForPlayer(playerid, thug); TextDrawHideForPlayer(playerid, Gangster); TextDrawHideForPlayer(playerid, Hitman); TextDrawHideForPlayer(playerid, Assassin); TextDrawHideForPlayer(playerid, Boss); TextDrawHideForPlayer(playerid, Godfather); TextDrawHideForPlayer(playerid, Legendary Godfather); TextDrawHideForPlayer(playerid, Don); TextDrawHideForPlayer(playerid, Respectable Don); TextDrawHideForPlayer(playerid, Legendary Don) } else if(pRank[playerid] == 5) { // Boss SetPlayerHealth(playerid, 45.0); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 27, 100); GivePlayerWeapon(playerid, 24, 500); GivePlayerWeapon(playerid, 31, 500); TextDrawHideForPlayer(playerid, Scum); TextDrawHideForPlayer(playerid, Pee Wee); TextDrawHideForPlayer(playerid, thug); TextDrawHideForPlayer(playerid, Gangster); TextDrawHideForPlayer(playerid, Hitman); TextDrawHideForPlayer(playerid, Assassin); TextDrawHideForPlayer(playerid, Boss); TextDrawHideForPlayer(playerid, Godfather); TextDrawHideForPlayer(playerid, Legendary Godfather); TextDrawHideForPlayer(playerid, Don); TextDrawHideForPlayer(playerid, Respectable Don); TextDrawHideForPlayer(playerid, Legendary Don) } else if(pRank[playerid] == 5) { // Godfather SetPlayerHealth(playerid, 55.0); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 50, 100); GivePlayerWeapon(playerid, 450, 500); GivePlayerWeapon(playerid, 310, 500); TextDrawHideForPlayer(playerid, Scum); TextDrawHideForPlayer(playerid, Pee Wee); TextDrawHideForPlayer(playerid, thug); TextDrawHideForPlayer(playerid, Gangster); TextDrawHideForPlayer(playerid, Hitman); TextDrawHideForPlayer(playerid, Assassin); TextDrawHideForPlayer(playerid, Boss); TextDrawHideForPlayer(playerid, Godfather); TextDrawHideForPlayer(playerid, Legendary Godfather); TextDrawHideForPlayer(playerid, Don); TextDrawHideForPlayer(playerid, Respectable Don); TextDrawHideForPlayer(playerid, Legendary Don) } else if(pRank[playerid] == 5) { // Legendary Godfather SetPlayerHealth(playerid, 65.0); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 70, 100); GivePlayerWeapon(playerid, 400, 500); GivePlayerWeapon(playerid, 300, 500); TextDrawHideForPlayer(playerid, Scum); TextDrawHideForPlayer(playerid, Pee Wee); TextDrawHideForPlayer(playerid, thug); TextDrawHideForPlayer(playerid, Gangster); TextDrawHideForPlayer(playerid, Hitman); TextDrawHideForPlayer(playerid, Assassin); TextDrawHideForPlayer(playerid, Boss); TextDrawHideForPlayer(playerid, Godfather); TextDrawHideForPlayer(playerid, Legendary Godfather); TextDrawHideForPlayer(playerid, Don); TextDrawHideForPlayer(playerid, Respectable Don); TextDrawHideForPlayer(playerid, Legendary Don) } else if(pRank[playerid] == 5) { // Don SetPlayerHealth(playerid, 75.0); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 27, 100); GivePlayerWeapon(playerid, 24, 500); GivePlayerWeapon(playerid, 31, 500); TextDrawHideForPlayer(playerid, Scum); TextDrawHideForPlayer(playerid, Pee Wee); TextDrawHideForPlayer(playerid, thug); TextDrawHideForPlayer(playerid, Gangster); TextDrawHideForPlayer(playerid, Hitman); TextDrawHideForPlayer(playerid, Assassin); TextDrawHideForPlayer(playerid, Boss); TextDrawHideForPlayer(playerid, Godfather); TextDrawHideForPlayer(playerid, Legendary Godfather); TextDrawHideForPlayer(playerid, Don); TextDrawHideForPlayer(playerid, Respectable Don); TextDrawHideForPlayer(playerid, Legendary Don) } else if(pRank[playerid] == 5) { // Respectable Don SetPlayerHealth(playerid, 85.0); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 27, 100); GivePlayerWeapon(playerid, 24, 500); GivePlayerWeapon(playerid, 31, 500); TextDrawHideForPlayer(playerid, Scum); TextDrawHideForPlayer(playerid, Pee Wee); TextDrawHideForPlayer(playerid, thug); TextDrawHideForPlayer(playerid, Gangster); TextDrawHideForPlayer(playerid, Hitman); TextDrawHideForPlayer(playerid, Assassin); TextDrawHideForPlayer(playerid, Boss); TextDrawHideForPlayer(playerid, Godfather); TextDrawHideForPlayer(playerid, Legendary Godfather); TextDrawHideForPlayer(playerid, Don); TextDrawHideForPlayer(playerid, Respectable Don); TextDrawHideForPlayer(playerid, Legendary Don) } else if(pRank[playerid] == 5) { // Legendary Don SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 27, 100); GivePlayerWeapon(playerid, 24, 500); GivePlayerWeapon(playerid, 31, 500); TextDrawHideForPlayer(playerid, Scum); TextDrawHideForPlayer(playerid, Pee Wee); TextDrawHideForPlayer(playerid, thug); TextDrawHideForPlayer(playerid, Gangster); TextDrawHideForPlayer(playerid, Hitman); TextDrawHideForPlayer(playerid, Assassin); TextDrawHideForPlayer(playerid, Boss); TextDrawHideForPlayer(playerid, Godfather); TextDrawHideForPlayer(playerid, Legendary Godfather); TextDrawHideForPlayer(playerid, Don); TextDrawHideForPlayer(playerid, Respectable Don); TextDrawHideForPlayer(playerid, Legendary Don) } return 1; } public OnPlayerDeath(playerid, killerid, reason) { new string[256]; if(GetPlayerScore(killerid) == 20) // Amount of required kills to get rank 1 *Scum* { GetPlayerName(killerid, string, sizeof(string) ); format(string, sizeof(string), ">> %s advanced to rank *Baby Killa'* by killing %d players", string, GetPlayerScore(killerid) ); SendClientMessageToAll(COLOR_LIGHTBLUE, string); pRank[playerid] = 1; } else if(GetPlayerScore(killerid) == 50) // Amount of required kills to get rank 2 *Pee Wee* { GetPlayerName(killerid, string, sizeof(string) ); format(string, sizeof(string), ">> %s advanced to rank *Soldier* by killing %d players", string, GetPlayerScore(killerid)); SendClientMessageToAll(COLOR_LIGHTBLUE, string); pRank[playerid] = 2; } else if(GetPlayerScore(killerid) == 80) // Amount of required kills to get rank 3 *Thug* { GetPlayerName(killerid, string, sizeof(string) ); format(string, sizeof(string), ">> %s advanced to rank *Gangsta'* by killing %d players", string, GetPlayerScore(killerid)); SendClientMessageToAll(COLOR_LIGHTBLUE, string); pRank[playerid] = 3; } else if(GetPlayerScore(killerid) == 100) // Amount of required kills to get rank 4 *Gangster* { GetPlayerName(killerid, string, sizeof(string) ); format(string, sizeof(string), ">> %s advanced to rank *UnderBoss* by killing %d players", string, GetPlayerScore(killerid)); SendClientMessageToAll(COLOR_LIGHTBLUE, string); pRank[playerid] = 4; } else if(GetPlayerScore(killerid) == 130) // Amount of required kills to get rank 5 *Hitman* { GetPlayerName(killerid, string, sizeof(string) ); format(string, sizeof(string), ">> %s advanced to rank *The Boss* by killing %d players", string, GetPlayerScore(killerid)); SendClientMessageToAll(COLOR_LIGHTBLUE, string); pRank[playerid] = 5; } else if(GetPlayerScore(killerid) == 150) // Amount of required kills to get rank 6 *Assassin* { GetPlayerName(killerid, string, sizeof(string) ); format(string, sizeof(string), ">> %s advanced to rank *Gangsta'* by killing %d players", string, GetPlayerScore(killerid)); SendClientMessageToAll(COLOR_LIGHTBLUE, string); pRank[playerid] = 3; } else if(GetPlayerScore(killerid) == 170) // Amount of required kills to get rank 7 *Boss* { GetPlayerName(killerid, string, sizeof(string) ); format(string, sizeof(string), ">> %s advanced to rank *UnderBoss* by killing %d players", string, GetPlayerScore(killerid)); SendClientMessageToAll(COLOR_LIGHTBLUE, string); pRank[playerid] = 4; } else if(GetPlayerScore(killerid) == 190) // Amount of required kills to get rank 8 *Godfather* { GetPlayerName(killerid, string, sizeof(string) ); format(string, sizeof(string), ">> %s advanced to rank *The Boss* by killing %d players", string, GetPlayerScore(killerid)); SendClientMessageToAll(COLOR_LIGHTBLUE, string); pRank[playerid] = 5; } else if(GetPlayerScore(killerid) == 250) // Amount of required kills to get rank 9 *Legandary Godfather* { GetPlayerName(killerid, string, sizeof(string) ); format(string, sizeof(string), ">> %s advanced to rank *Gangsta'* by killing %d players", string, GetPlayerScore(killerid)); SendClientMessageToAll(COLOR_LIGHTBLUE, string); pRank[playerid] = 3; } else if(GetPlayerScore(killerid) == 350) // Amount of required kills to get rank 10 *Don* { GetPlayerName(killerid, string, sizeof(string) ); format(string, sizeof(string), ">> %s advanced to rank *UnderBoss* by killing %d players", string, GetPlayerScore(killerid)); SendClientMessageToAll(COLOR_LIGHTBLUE, string); pRank[playerid] = 4; } else if(GetPlayerScore(killerid) == 450) // Amount of required kills to get rank 11 *Respectable Don* { GetPlayerName(killerid, string, sizeof(string) ); format(string, sizeof(string), ">> %s advanced to rank *The Boss* by killing %d players", string, GetPlayerScore(killerid)); SendClientMessageToAll(COLOR_LIGHTBLUE, string); pRank[playerid] = 5; } else if(GetPlayerScore(killerid) == 550) // Amount of required kills to get rank 12 *Legendary Don* { GetPlayerName(killerid, string, sizeof(string) ); format(string, sizeof(string), ">> %s advanced to rank *The Boss* by killing %d players", string, GetPlayerScore(killerid)); SendClientMessageToAll(COLOR_LIGHTBLUE, string); pRank[playerid] = 5; return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { new string[256]; if(strcmp(cmdtext, "/rankinfo", true)==0) { SendClientMessage(playerid,COLOR_TUT, ".........:::: Rank Info Centre ::::........"); SendClientMessage(playerid,COLOR_WHITE, "Rank 1 - *Scum* (20 kills required)"); SendClientMessage(playerid,COLOR_WHITE, "Rank 2 - *Pee Wee* (50 kills required)"); SendClientMessage(playerid,COLOR_WHITE, "Rank 3 - *Thug* (80 kills required)"); SendClientMessage(playerid,COLOR_WHITE, "Rank 4 - *Gangster'* (50 kills required)"); SendClientMessage(playerid,COLOR_WHITE, "Rank 5 - *Hitman* (130 kills required)"); SendClientMessage(playerid,COLOR_WHITE, "Rank 6 - *Assassin* (150 kills required)"); SendClientMessage(playerid,COLOR_WHITE, "Rank 7 - *Boss* (170 kills required)"); SendClientMessage(playerid,COLOR_WHITE, "Rank 8 - *Godfather'* (190 kills required)"); SendClientMessage(playerid,COLOR_WHITE, "Rank 9 - *Legendary Godfather* (250 kills required)"); SendClientMessage(playerid,COLOR_WHITE, "Rank 10 - *Don* (350 kills required)") SendClientMessage(playerid,COLOR_WHITE, "Rank 11 - *Respectable Don* (450 kills required)"); SendClientMessage(playerid,COLOR_WHITE, "Rank 12 - *Legendary Don* (550 kills required)"); return 1; } if (strcmp("/myrank", cmdtext, true) == 0) { if(IsPlayerConnected(playerid)) { new rankid = pRank[playerid]; new pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, sizeof(pName)); new rank[20]; if(pRank[playerid] == 1) { rank = "Scum"; } else if(pRank[playerid] == 2) { rank = "Pee Wee"; } else if(pRank[playerid] == 3) { rank = "Thug"; } else if(pRank[playerid] == 4) { rank = "Gangster"; } else if(pRank[playerid] == 5) { rank = "Hitman"; } else if(pRank[playerid] == 6) { rank = "Assassin"; } else if(pRank[playerid] == 7) { rank = "Boss"; } else if(pRank[playerid] == 8) { rank = "Godfather"; } else if(pRank[playerid] == 9) { rank = "Legendary Godfather"; } else if(pRank[playerid] == 10) { rank = "Don"; } else if(pRank[playerid] == 11) { rank = "Respectable Don"; } else if(pRank[playerid] == 12) { rank = "Legendary Don"; } format(string, sizeof(string), "*** %s's Rank Info ***",pName); SendClientMessage(playerid, COLOR_ROYAL,string); format(string, sizeof(string), "Your curent rank is %d (%s) with %d score",rankid,rank,GetPlayerScore(playerid)); SendClientMessage(playerid, COLOR_CWHITE,string); } return 1; } return 0; }