stock Zapisz(playerid) { return 1; } new string[256]; new Float:x, Float:y, Float:z; new Float:ang; if (dini_Exists(udb_encode(Player(playerid)))) { } dini_IntSet(udb_encode(Player(playerid)),"kasa",GetPlayerMoney(playerid)); dini_IntSet(udb_encode(Player(playerid)),"punkty",GetPlayerScore(playerid)); if (GetPlayerState(playerid) != PLAYER_STATE_NONE && GetPlayerState(playerid) != PLAYER_STATE_WASTED) { } GetPlayerPos(playerid,x,y,z); GetPlayerFacingAngle(playerid,ang); dini_FloatSet(udb_encode(Player(playerid)),"x",x); dini_FloatSet(udb_encode(Player(playerid)),"y",y); dini_FloatSet(udb_encode(Player(playerid)),"z",z); dini_FloatSet(udb_encode(Player(playerid)),"a",ang); format(string,sizeof(string),"* Zapisano: Pozycja: X: %f,Y: %f,Z: %f,A: %f, Pieniądze: $%d Punkty: %d ",x,y,z,ang,GetPlayerMoney(playerid),GetPlayerScore(playerid)); SendClientMessage(playerid, SZARY ,string); stock Zapisz(playerid) { new string[256]; new Float:x, Float:y, Float:z; new Float:ang; if (dini_Exists(udb_encode(Player(playerid)))) { dini_IntSet(udb_encode(Player(playerid)),"kasa",GetPlayerMoney(playerid)); dini_IntSet(udb_encode(Player(playerid)),"punkty",GetPlayerScore(playerid)); if (GetPlayerState(playerid) != PLAYER_STATE_NONE && GetPlayerState(playerid) != PLAYER_STATE_WASTED) { GetPlayerPos(playerid,x,y,z); GetPlayerFacingAngle(playerid,ang); dini_FloatSet(udb_encode(Player(playerid)),"x",x); dini_FloatSet(udb_encode(Player(playerid)),"y",y); dini_FloatSet(udb_encode(Player(playerid)),"z",z); dini_FloatSet(udb_encode(Player(playerid)),"a",ang); } format(string,sizeof(string),"* Zapisano: Pozycja: X: %f,Y: %f,Z: %f,A: %f, Pieniądze: $%d Punkty: %d ",x,y,z,ang,GetPlayerMoney(playerid),GetPlayerScore(playerid)); SendClientMessage(playerid, SZARY ,string); } return 1; }